Showing posts with label release. Show all posts
Showing posts with label release. Show all posts

Game: Legacy of the Pony

 

  This game has been out for a couple of months now, but it's never too late to post about projects, I think! Legacy of the Pony, created by DeftFunk and Noonanna, is a non-linear Metroidvania-style platformer starring Spike as he ventures through a sprawling cave system to rescue Rarity from the Diamond Dogs. To complete their journey, players will need to locate the Elements of Harmony hidden deep in every corner of the game world.. A variety of powerups and collectibles are littered throughout the game to help Spike on his quest, and a map system helps keep players from getting lost. The game has an 8-bit aesthetic reminiscent of Game Boy games, which provides a bit of charm.

 The game can be downloaded from Dropbox (with a Spanish version available for some of the international readers out there), and it has its own subreddit for discussion on the game. I've barely scratched the surface of the game so far; this post may see updates in the near future with further impressions as I progress.
- RedEnchilada

Game: Unicorn Training


 Adventures in Equica: Unicorn Training is a top-down shooter/RPG hybrid game developed by Yotes Games for mobile phones and tablets, which takes inspiration from the FiM universe but apparently manages to be distinct enough to get away with being a paid game. The game centers around a young unicorn named Clover, apprentice to Totally Not Starswirl the Bearded, as she trains in the ways of magical combat. While we posted about the project in its earlier days, when it was known as Unicorn Quest, the game finally released over the weekend for Android devices. The full version, which costs 99 cents, contains nine dungeons to explore, though only the first is available in the demo.

 While the game shows promise, my play session with the demo was disappointing; poor touch screen controls combined with tedious, monotonous fights and a dungeon that went on for too long to create an unsatisfying experience. Various bugs in movement and the interface served only to further dampen the fun. In addition, the boss at the end of the demo's dungeon simply vanished when I attempted to reload a save file, leaving me no other option but to exit without seeing whatever proper ending may have been there. An extra coat of polish and some more effort on dungeon design would greatly benefit this game; right now, I can't recommend much more than trying the demo out for a play session or two.
- RedEnchilada