Showing posts with label original characters. Show all posts
Showing posts with label original characters. Show all posts

H.O.A.R.S.E.


 Project H.O.A.R.S.E., created (and sent to us on Twitter) by Phirenor, is... a strange little dogfighting tech demo. You can give your horse different guns and a customized color scheme which never seems to apply right, and then send it into battle with a bunch of cloned pegasi. Everything flies around like a plane, starts smoking after taking damage, and then explodes. And if you touch the terrain at all, you have to restart the game. It's an alright way to kill a few bored minutes, I suppose, and it's not like you have to download anything (except the Unity player plugin) to try it out.

 News has been slow lately.
- RedEnchilada

Game: Unicorn Training


 Adventures in Equica: Unicorn Training is a top-down shooter/RPG hybrid game developed by Yotes Games for mobile phones and tablets, which takes inspiration from the FiM universe but apparently manages to be distinct enough to get away with being a paid game. The game centers around a young unicorn named Clover, apprentice to Totally Not Starswirl the Bearded, as she trains in the ways of magical combat. While we posted about the project in its earlier days, when it was known as Unicorn Quest, the game finally released over the weekend for Android devices. The full version, which costs 99 cents, contains nine dungeons to explore, though only the first is available in the demo.

 While the game shows promise, my play session with the demo was disappointing; poor touch screen controls combined with tedious, monotonous fights and a dungeon that went on for too long to create an unsatisfying experience. Various bugs in movement and the interface served only to further dampen the fun. In addition, the boss at the end of the demo's dungeon simply vanished when I attempted to reload a save file, leaving me no other option but to exit without seeing whatever proper ending may have been there. An extra coat of polish and some more effort on dungeon design would greatly benefit this game; right now, I can't recommend much more than trying the demo out for a play session or two.
- RedEnchilada

Robin Steele the Waifu Thief


 Created in 48 hours for the Crystal Games Challenge (which either nobody told us about or we lost in our email inbox somewhere), Robin Steele the Waifu Thief is a small game by Pix3M about a villainous Original Character Donut Steel™ barging into Canterlot Castle and claiming Twilight Sparkle as his waifu, whoever he has to take down to get there. Naturally, you play as the villain. Randomly generated floors and a massive difficulty help to somewhat increase the playability of this rather short game, and it's definitely worth a couple plays for the beautiful sprite work, but once you've experienced the ending, there isn't much to come back to.
- RedEnchilada