Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts

Compilation Post #1



 Hello! Sorry for letting the site go quiet for a while. Between other projects of mine and personal life things, there hasn't been much time to devote to playing through fangames to write individual posts. In an effort to bring some activity to this place regardless, I'm going to start writing little compilation posts of the smaller projects we receive in our submissions inbox. Expect a variety of content in these, from completed games to pitches for larger projects that just don't have enough information available yet to fill an entire article.

 If any of the content here looks like it should have its own separate article, feel free to leave a comment saying so!

Demo: HorseGame


 Hey, remember that HorseGame thing we posted about earlier? Well, the team at EquiDev has now released the demo for public consumption, which can be downloaded from their site. It contains one playable area with a variety of enemies, collectibles and spells to entertain oneself with. I've already said all about the game that I can in the last article, so I'll cut straight to the chase and post their announcement below the break.

HorseGame demo trailer and new website


After around a year and a half of development, the team at Equidev (formerly SprakleDev) finally has a new update concerning a new public demo of their project, HorseGame. For those unaware, HorseGame is a 3D platformer inspired by games like Ratchet and Clank, wherein you play as an unnamed unicorn and fight off enemies with various attacks and spells.

 While the demo itself isn't quite out yet, the dev team did send us this trailer to post, as well as an announcement to share, which I've placed just past the page break. Read on for more about the project and the demo!

Demo: The Underworld's Cello 2.0


Note: This game contains a few mature themes, as well as some crude gore.

 Are you enjoying Halloween so far? No? Let's do something about that. Octavia in The Underworld's Cello is a point-and-click adventure game made by Herooftime1000 wherein two ponies get lost in an old mansion. Within, you'll find puzzles, alchemy, and even a few card games. The content present is a lot of fun, and the game seems to take inspiration from old LucasArts point-and-clicks in every aspect of presentation.

 Though the game is unfinished, the current content is more than enough for a good evening of fun and jump scares, as long as you make sure to save often. The puzzles present are great fun, and the mechanics help to add a lot of depth to the gameplay, though occasionally an item seemed to vanish upon pickup with a full inventory.
- RedEnchilada

Minipost: MoonLight engine, music and general update

 MoonLight Tumblr

If you remember the game MoonLight from a few posts back, it now has its own Tumblr in case you want to follow its progress. Along with that, the creator has added a "demo" of the engine being tried out and a sample of the music that has been made so far. The engine is still in an extremely early state, but I think it gives a good feel of what the game is aiming for.
- Strate

Demo: Super Pony Wars

http://project-spw.tumblr.com/

Super Pony Wars is a turn-based strategy game modeled after the Super Robot Wars (or Super Robot Taisen) games. The player moves each pony around a grid-based map and chooses from a list of attacks to defeat the enemies. You can also choose to watch the neat attack animations or skip them if you'd prefer. It's currently under development and the creator of the game is looking for anyone who would like to help in the making of it.

Update: MLP: Revenants of Chaos / Project Dash playable demo


Here we have an update on the progress of MLP: Revenants of Chaos, a promising upcoming adventure platformer clearly inspired in 16-bit era classics. In this game we take on the role of everyone's favourite technicolor flyer, Rainbow Dash, as she runs and flies around Ponyville collecting gems and fruit and avoiding dangerous oranges.